

It is to your advantage to have the largest size buildings (4x4) as much as possible in your zones, so it is best to keep your service buildings as compact as possible. Another square with 8x8 cells in the interior, the same roads on the N and S sides, a northbound one way road on the west side (shared with the 2nd square) and a two way road on the east side.A square with 8x2 cells in the interior, the same roads on the N and S sides, a southbound one way road on the west side (this road is shared with the 1st square) and a northbound one way road on the east side.A square with 8x8 cells in the interior, one way roads on the N and S sides (1st two east, next two west, etc), a two way road on the west side, and a southbound one way road on the east side.So when you are building the center section you should have (from W to E): If you have them 3 squares apart the ramp system I show you isn't going to work, it will complain about stuff being too sleep.

I realize the pictures don't properly reflect this until the next page when we are upgrading those roads into highways.

It is very very SUPER important that the two N/S one way roads have two grid cells between them and not three. Some of the screenshots up until we upgrade out highway access might not look exactly like this as they are from an earlier attempt at this city before I realized that these roads need to be a smidgeon closer together for everything to work out nicely. This looks a bit wonky now but will be important down the road when we need better highway access and we can fix it then. Finally hold down Y to bring up your road building options and pick “upgrade” and you can change that 1st road you placed to a 1 way road. Then draw a road from the end of that up N to the highway. It should cost 160 and may not quite match up with the highway (at least on this map). From the end of your 1st road draw a road 4 cells east. This will unlock a few extra road types, for now switch to the 1-way 2-lane road.
