
Added 225/60R16 Rally tire (fits 16x8 wheels).Tweaked existing rally suspensions and configs.Added rally suspension to Bluebuck, Bolide, Burnside, ETK800, ETK-K, Grand Marshal, Legran, Midsize Pessima, Moonhawk, SBR4.Added Trial 150 and Trial 250 17x9 6 lug off road wheels.Added 38in, 42in “Crawler” off road tires.

Created new decals for asphalt holes and cracks.Created new textures for wood, plastic, normal edges, trim metal, trim plastic, concrete and cracks alphas.Added decal roads for dirt paths and damaged asphalt.Added auto repair building, convenience store and petrol station.Added campground with caravan, tents, BBQ roofs and main office.Added ranger station with parking facility.Improved AI pathing in tunnels and on bridges.Added more crawling opportunities along the cliff.Modeled interior for tourist center + some exterior elements.Improved cliff models to have back faces + randomly rotated many in the map to provide more variation.Added mine shafts to numerous locations.Improved all bridges and tunnels (correct texture pixel density and new materials).Improved dirt cliff road to be more interesting.Improved sky settings for better day/night cycle and lighting.We hope you enjoy the new and improved features as much as we enjoyed making them. As usual you can find the whole list of changes below. This is just a high-level summary of what is being released in build 0.18. In addition, our physics engine has received several bug fixes, tweaks and improvements that have resulted in better performance. There have also been a lot of improvements to loading times thanks to optimisations in various areas of the game. Overall we are very happy with the way BeamNG.drive looks as a result of these improvements to our tech and we hope you will be too. This is still very much a Work In Progress effort and expect many parts of the game to look different to what you may be used to. The overall appearance of the game has changed for the better as a result of these lighting changes. Our audio team has added new groundmodel effects for mud, metal and wood along with transmission whine for most vehicle models.ĭelving even deeper under the hood you will notice we have made extensive changes to our rendering system. The AI system has gotten several improvements and adjustments to improve the behaviour and handling of AI controlled vehicles. The venerable pickup, the first vehicle to be included in BeamNG.drive, has received a much-needed jbeam and visuals pass along with its colleagues the Van and the Roamer. On the vehicle side we’ve turned our attention to some of the older vehicles and given them some love. The map has been completely renovated, featuring improvements to foliage and road textures, new and improved buildings as well as abandoned mine tunnels for you to race through.

With the long nights of winter bearing down on us we’re escaping to the warm, sunny open spaces of Utah in this update.
